Paul has been talking about making the flash project larger so that the detail is more recognizable. This is a good idea, and to also make it square (there is a lot of empty space at the moment).
This will be the last change to the project.
EDIT-
However, I have just tried to do this but for some reason, half of the button cease to work once transferred. Also the clock isn't disappearing like it used to. This has really buggered everything up. Will try to fix.
EDIT-
No go, it doesnt seem to want to work, without redoing the whole thing again in the new size. Therefore I will just keep it at the same size it was before. Its much more important that it works rather than it looks slightly better but doesn't work.
Locky Reid's Design 112 Blog
Tuesday, 27 September 2011
Sunday, 25 September 2011
Last moment touches:
Now that everything is working (I say working, not done, as there are some things to touch up), I thought I would blog some of the things I have changed since last time.
I've now made it so that you can go from a frame (with one info window up) to either the frame with two windows or the frame with the text info, which I have dubbed the reverse text demon window, for all the problems its caused. This has not only added more interactivity, it makes it not so boring and one dimensional. Happy Days.
Now to get those buttons to stop being off by a few pixels...
Now that everything is working (I say working, not done, as there are some things to touch up), I thought I would blog some of the things I have changed since last time.
I've now made it so that you can go from a frame (with one info window up) to either the frame with two windows or the frame with the text info, which I have dubbed the reverse text demon window, for all the problems its caused. This has not only added more interactivity, it makes it not so boring and one dimensional. Happy Days.
Now to get those buttons to stop being off by a few pixels...
Thursday, 22 September 2011
Another problem I am having is the lines that make up the clock. They are way too thin and therefore once they are angled are become near invisible. Will have a play around, or more likely, ask the tutors how to fix!
EDIT-
Problem solved, Paul showed me how to make the lines thicker, and now they look proper, even when angled.
Some design problems with the different icons, The lightbulb one hardly looks like a lightbulb from a distance once drawn on flash. I have redone it to look like a generic bulb more and included very cheesy flash lines. Although they are cheesy, they do make the symbol much more recognizable, which is the overall goal of the icon in the first place.
EDIT-
Problem solved, Paul showed me how to make the lines thicker, and now they look proper, even when angled.
Some design problems with the different icons, The lightbulb one hardly looks like a lightbulb from a distance once drawn on flash. I have redone it to look like a generic bulb more and included very cheesy flash lines. Although they are cheesy, they do make the symbol much more recognizable, which is the overall goal of the icon in the first place.
Now I seem to be having some problems with the buttons. They don't seem to want to work at all. There must be something wrong with the code.
EDIT-
I wasn't telling the buttons to actually do anything in the actionScript. Seems to be a pretty obvious reason to why they didn't work. Fixed now.
In other news, the info windows are all done, with words and everything.
Now to make them all interact together.
EDIT-
I wasn't telling the buttons to actually do anything in the actionScript. Seems to be a pretty obvious reason to why they didn't work. Fixed now.
In other news, the info windows are all done, with words and everything.
Now to make them all interact together.
Monday, 19 September 2011
What interactions should the flash application have?
So far I have the user able to begin the clock and monitor and read one hours worth of info.
I should now be able to get a second info window up at the same time in the same manner as described before.
Also users should be able to switch between the written and picture based info. A little button in the corner, like a book tab would work, or a button like a little info symbol. Might be a little to distracting. We only want people to read the numbers if they want to, I am trying to not force their attention to the numbers.
Wednesday, 14 September 2011
Colors
Thinking about the colors for the interface.
-obviously the green-yellow-red transitions should stay the way they are but the rest needs work
-the outside ring, and therefore the clock should probably not be white, grey would be a better choice as its not so bright. The main attraction to the interface should be the energy monitor and a bright white outline might detract from that. Muted grey would fix this problem. Whilst being noticeable wouldn't be too bright to offset the monitor.
-the info panels should be brown, but a light brown for a different reason. They need to stand out a little more than the clock/outside ring. They should be light enough for visual stimulance but not bright enough to interfere with the images on top, they are much more important, and should be easily read from a distance.
-Text should be black to keep things simple, easy to read and without introducing anymore colors to the palette.
-obviously the green-yellow-red transitions should stay the way they are but the rest needs work
-the outside ring, and therefore the clock should probably not be white, grey would be a better choice as its not so bright. The main attraction to the interface should be the energy monitor and a bright white outline might detract from that. Muted grey would fix this problem. Whilst being noticeable wouldn't be too bright to offset the monitor.
-the info panels should be brown, but a light brown for a different reason. They need to stand out a little more than the clock/outside ring. They should be light enough for visual stimulance but not bright enough to interfere with the images on top, they are much more important, and should be easily read from a distance.
-Text should be black to keep things simple, easy to read and without introducing anymore colors to the palette.
Tuesday, 13 September 2011
Today I had the idea to be able to compare two hours next to each other.
They should be able to both be seen rather than switching between the two.
The solution to this is if one is open and another is clicked then to move the current one to the side and show the new one side by side with the other one.
Problem solved, and a nice little addition to the interface, making it more information and interactive,
They should be able to both be seen rather than switching between the two.
The solution to this is if one is open and another is clicked then to move the current one to the side and show the new one side by side with the other one.
Problem solved, and a nice little addition to the interface, making it more information and interactive,
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